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There is one Might Class for each playable race.

Army Edit

The Might class relies heavily on the strength of its army. This is why they are provided with an extra army slot and more room in each slot compared to the Magic class, but this is the cost of having less spells per round compared to the Magic class. The following chart displays depending on level the number of spells the Might class may use per round and how many units per slot they may bring into battle.

Level Unitslots Units/slot C/E/C* #Spells Level Unitslots Units/slot C/E/C* #Spells
1 3 1 16 5 1
2 3 1 17 6 1
3 3 1 18 6 1
4 3 1 19 6 1
5 3 1 20 6 1
6 3 1 21 6 1
7 4 1 22 6 2
8 4 1 23 6 2
9 4 1 24 6 2
10 4 1 25 6 2
11 4 1 26 6 2
12 5 1 27 6 2
13 5 1 28 6 2
14 5 1 29 6 325/65/21 2
15 5 1 30 6 345/69/23 2

*C/E/C = Core/Elite/Champion

Special Edit

As the Might class there are a number of items that are vastly better than their artefact value suggest. This is because their class relies mainly on their army to do damage, and when items in slots that generally don't contain Might do they give much more strenght than higher items. Here is a list of such items: List of "Valuable Might" items.

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