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Necromancy is only avaliable to Death Knights and Necromancers. It's primary objective is to raise the dead, but some pestilence is also there. Death Knights only have access to the first three teirs.

All skills require 1 skill point.

Teir 1 Edit

Reanimate Core: Reanimates the Target, if it is an Undead Core Creature. Ressurects fallen creatures. Improved by Heroic Support. Healing, (-1600+2000*HS). Cooldown, 2 rounds. Manacost, 30.

Teir 2 Edit

All Teir 2 spells require a minimum of Overall Ability Points Spent: 3

Raise Dead: Strengthens all Healing of your Undead Creatures, based on how many Creature Stacks were destroyed in Battle. Once selected, thie Ability stays active in all Battles.Improved by Heroic Support. Applies Raise Dead: Healing Recieved +~(2+1*HS)%

Note: This Ability is applied even if one of your or your combat partner's unit Stacks are destroyed.

Painful Bond: Spreads all Direct Damage the Target recieves from attacks evenly across all (other) Enemis instead. All Damage dealt by area of effect Abilities will not spread. Improved by Magic. Duration, 2 turns. Cooldown, 2 rounds. Mana cost: ~(64-16*M). Applies Painful Bond: Direct Damage to this creature is spread evenly across all enemies.

Teir 3 Edit

All Teir 3 Spells require a minimum of Overall Ability Points Spent: 6

Life Drain: The target will heal itself when dealing Damage. The amount of restored Health depends on the inflicted Damage. Improved by Heroic Support. Duration, 3 rounds. Cooldown, 3 rounds. Manacost, 80. Applies Life Drain: Life Steal ~(33+16*HS)%.

Requires: Raise Dead.

Teir 4 Edit

All Teir 4 Spells require a minimum of Overall Ability Points Spent: 10

Reanimate Elite: Reanimates the Target, if it is an Undead Elite Creature. Ressurects fallen creatures. Improved by Heroic Support. Healing, (-1600+2000*HS). Cooldown, 2 rounds. Manacost, 50.

Corruption, Mass: All Enemies recieve reduced benefits from Heal Abilities. After this effect has been applied no positive effects can be applied to affected Stacks. Improved by Magic. Duration, 2 rounds. Cooldown, 4 rounds. Mana Cost, 120. Applies Corruption, Mass: Healing recieved -~(13+16*M)%

Requires: Painful Bond

Teir 5 Edit

All Teir 5 Spells require a minimum of Overall Ability Points Spent: 14

Curse of the Netherworld: Deals Damage to all Enemies and heals all Friendly Undead Creatures. Ressurects fallen Creatures. Improved by Magic. Life Steal, 50%. Deals Darkness Damage, (-1200+1500*M). Cooldown, 3 rounds. Mana Cost, 200.

Requires: Life Drain

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