All factions get a number of towns which are acquired in Chapter 1, Chapter 3, Chapter 4 and the Final Chapter.
In your town you may build and upgrade buildings which then produce troops or resources. All buildings and upgrades cost one Construction Permit, and therefore will not be listed in the cost below. Each building (but NOT upgrades) also occupy one building slot in your town.
Core buildings[]
Every town contains each core building on minimum level one. Core buildings cannot be destroyed, and therefore cannot their building permits be refunded either.
Town Hall[]
Produces Gold every six hours and decides your number of building slots, which are increased when you upgrade the Town Hall. This building cannot be destroyed.
Level | Gold Prod. | Building Slots* | Upgrade Requirements | Upgrade Cost | Upgrade Time |
---|---|---|---|---|---|
1 | 220 | 2 | Hero
Level 4 |
60 wood | 5m |
2 | 260 | 3 | Hero
Level 7 |
250 wood | 3h |
3 | 350 | 5 | Hero
Level 12 |
530 wood
120 metal |
16 hours |
4 | 550 | 6 | Hero
Level 17 |
1520 wood
660 metal |
48h (2 days) |
5 | 890 | 7 | Hero
Level 22 |
3090 wood
1550 metal |
96h (4 days) |
6 | 1430 | 8 | Hero
Level 30 |
3090 wood
1550 metal |
144h (6 days) |
7 (Max) | 2000 | 8 |
*Excluding Town Hall and Garrison
Garrison[]
Building used for storing units. It provides 6 slots that are limited depending on the building level. This building cannot be destroyed.
Level | Unit Limit |
---|---|
1 | 70 |
2 | 100 |
3 | 140 |
4 | 180 |
5 | 230 |
6 | 300 |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | Town Hall Level 2 | 130 wood | 10m |
3 | None | 300 wood | 2h |
4 | None | 690 wood
310 metal |
8h |
5 | None | 1340 wood
680 metal |
24h |
6 (Max) | None | 7540 wood
3870 metal |
72h (3 days) |
Creature Dwellings[]
All creature dwellings enlist a number of units (depending on building level) over a set time: Core units are per hour; Elite units are every three hours; and Champion units are every eight hours.
Upgraded units are made available through improving the dwelling via the Builder's Hall. It takes double the time to enlist upgraded units and half as many are available. Recruiting them will also deplete the pool of non-improved units, and vice versa.
Barracks / Crypt (Core)[]
Barracks recruits Sentinels, Crypt recruits Ghouls
Cost: Free
Requirements: None (Town Hall level 1)
Build time: 30 seconds
Level | No. of units per interval | Total Storage | Interval Time | Time to fill from empty |
---|---|---|---|---|
1 | 7 | 150 | 1h | ~21.4 hours |
2 | 10 | 225 | 1h | 22.5 hours |
3 | 12 | 275 | 1h | ~22.9 hours |
4 | ||||
5 | 15 | 360 | 24h | |
6 | 425 | |||
?? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | |||
3 | None | 150 wood | 1 h |
4 | None | 260 wood
60 metal |
3 h |
5 | None | ||
6 | None | 870 wood
380 metal |
16h |
Loophole Tower / Graveyard (Core)[]
Loophole Tower recruits Archers, Graveyard recruits Skeletons
Cost: 40 wood
Requirements: None (Town Hall level 1)
Build time: 1 minute
Level | No. of units per interval | Total Storage | Interval Time | Time to fill from empty |
---|---|---|---|---|
1 | 5 | 120 | 1h | 24h |
2 | 8 | 180 | 1h | 22.5h |
3 | 10 | 220 | 1h | 22h |
4 | 11 | 250 | 1h | 22.7h |
5 | 13 | 290 | ~22.3h | |
6 | 340 | |||
?? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | Town Hall level 2 | 60 wood | 10min |
3 | |||
4 | None | 260 wood
60 metal |
3h |
5 | |||
6 | None | 870 wood
380 metal |
16h |
Monastery of Light / Ruined Tower (Core)[]
Monastery of Light recruits Battle Priests, Ruined Tower recruits Ghosts
Cost: 170 wood
Requirements: Town Hall level 3
Build time: 1min
Level | No. of units per interval | Total Storage | Interval Time | Time to fill from empty |
---|---|---|---|---|
1 | 7 | 160 | 1h | ~22.9 hours |
2 | 8 | 180 | 1h | 22.5 hours |
3 | 10 | 220 | 1h | 22 hours |
4 | 250 | |||
5 | ||||
6 | ||||
?? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | Town Hall
Level 3 |
200 wood | 10 m |
3 | Town Hall
Level 3 |
320 wood | 1 h |
4 | None | 490 wood
180 metal |
3 h |
Chapel of the Holy Sun / Pestilent Tomb (Elite)[]
Chapel of the Holy Sun recruits Cavaliers, Pestilent Tomb recruits Lamasus
Cost: 350 wood
Requirements: Town Hall level 4
Build time: 10min
Level | No. of units per interval | Total Storage | Interval Time | Time to fill from empty |
---|---|---|---|---|
1 | 5 | 40 | 3h | 24h |
2 | 47 | |||
3 | ||||
4 | 8 | 60 | 3h | 22.5h |
5 | 70 | |||
6 | ||||
?? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | Town Hall
Level 4 |
600 wood
270 metal |
1h |
3 | |||
4 | |||
5 | Town Hall
Level 4 |
1530 wood
770 metal |
24h |
Altar of Radiance / Sepulchre (Elite)[]
Altar of Radiance recruits Radiant Glories, Sepulchre recruits Liches
Cost: 350 wood
Requirements: Town Hall level 4
Build time: 10min
Level | No. of units per interval | Total Storage | Interval Time | Time to fill from empty |
---|---|---|---|---|
1 | 5 | 40 | 3h | 24h |
2 | 6 | 47 | ||
3 | ||||
4 | 8 | 60 | ||
5 | 9 | 70 | ||
6 | 10 | 80 | ||
?? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | None | 600 wood
270 metal |
1h |
3 | None | 980 wood
430 metal |
4h |
4 | None | 1160 wood
510 metal |
10h |
5 | None | 1530 wood
770 metal |
24h |
6 | None | 3200 wood
1600 metal |
48h |
7 | None | 4980 wood
2580 metal |
96h |
Griffin Aviary / Vampire Mansion (Elite)[]
Griffin Aviary recruits Griffins, Vampire Mansion recruits Vampires
Cost: 1010 wood, 440 metal
Requirements: Town Hall level 5
Build time: 10min
Level | No. of units per interval | Total Storage | Time to fill from empty |
---|---|---|---|
1 | 7 | 56 | 24h |
2 | 60 | ||
3 | |||
4 | |||
5 | |||
6 | |||
?? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | Town Hall
Level 5 |
1160 wood
510 metal |
1h |
3 | None | 1340 wood
680 metal |
4h |
Transept of Heaven / Spider Temple (Champion)[]
Transept of Heaven recruits Celestials, Spider Temple recruits Fate Spinners
Cost: 2580 wood, 1290 metal
Requirements: Town Hall level 6
Build time: 10min
Level | No. of units per interval | Total Storage | Interval Time | Time to fill from empty |
---|---|---|---|---|
1 | 5 | 15 | 8h ??? | 24h |
2 | 6 | 18 | ||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
?? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | Town Hall
Level 6 |
3090 wood
1550 metal |
2h |
3 | None | 4010 wood
2000 metal |
6h |
Worker's Halls (Resource collectors)[]
Worker's Halls are buildings of which you may own one of each speciality (provided you have the space) that produce a resource every six hours.
Worker's Hall: Wood[]
Produces wood.
Cost: 40
Requirements:Town Hall lvl 2
Build Time: 1 Minute
Level | Production |
---|---|
1 | 15 |
2 | 20 |
3 | 25 |
4 | 30 |
5 | 40 |
6 | 55 |
7 | 75 |
8 | 100 |
9 | 130 |
10 | 175 |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | None | 100 wood | 10m |
3 | None | 150 wood | 1h |
9 | None | 3740 wood
1940 metal |
96h (4 days) |
Worker's Hall: Gold[]
Produces Gold
Cost:
Requirements: Town Hall level 3
Build time:
Level | Production |
---|---|
1 | 390 |
2 | 470 |
3 | |
4 | 690 |
5 | 840 |
6 | |
7 | |
?? | ???? |
9 | 2620 |
10 | 3490 |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
5 | None | 690 wood
310 metal |
8h |
Worker's Hall: Metal[]
Produces Metal
Cost: 350 wood, 80 metal
Requirements: Town Hall level 4
Build time: 10 min
Level | Production |
---|---|
1 | 15 |
2 | 20 |
3 | 25 |
4 | |
5 | 50 |
6 | 60 |
7 | |
?? | ???? |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
6 | None | 4340 wood
2350 metal |
48h (2 days) |
Special Building[]
Builder's Hall[]
The Builder's Hall provides you with the possibility to improve your dwelling and unlock improved units. Improving a building also costs a Building permit. Improving a building also changes it's name.
Note: There is no way to improve already purchased units.
The cost to improve a building is based on the creature tier.
- Core: 120 wood.
- Elite: 230 wood, 110 metal
- Champion: 1150 wood, 570 metal
Cost: 170 wood
Requirements: Town Hall Level 3
Build time: 1h
Level | Max Improvable Buidlings |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
Upgrade:
To Level | Requirements | Cost | Time |
---|---|---|---|
2 | Town Hall
level 4 |
350 wood
80 metal |
6h |
3 | Town Hall
level 5 |
2060 wood
1040 metal |
24h |
4 (Max) | Town Hall
Level 6 |
7540 wood
3870 metal |
72h (3 days) |
Techtree[]
Mostly the availability of a building is based on the Level of your Town Hall, but here follows a crude techtree to somewhat sum up what is needed for what. (It also contains too many levels on the Town Hall.)
Tips[]
Do you want to be good, or do you want to be the best? If you want to be good, follow the standard guides such as the following tips comming. If you want to be the best, trancend the guides. Create your own paths based on knowledge you've gotten, skills you have earned. With that said, here are a few basic guidelines for better towns:
- Healers: Get Monastery of Light/Ruined Tower as soon as you can after you've started the game, these will help you heal your troops, which in turn will help you quest (and level) faster.
- Versatile units: You second priority should be Altar of Radiance/Sepulchre. These units are by far the most versatile for both factions!
- Upgraded units: Every town should have a Builder's Hall, and your first upgraded building should be Altar of Resplendance/Mausoleum, and arguably your second should be Cathedral of Light/Haunted Tower.
- More upgraded units: All units do serve a purpose, it's just that some have a very limited use. All units do however have a use in some part of End Game, so do make sure you get all units, and upgraded.
- Maximizing your towns: Builder's Hall can upgrade a maximum of 4 dwellings per Town. You have 8 building slots. There are 3 Worker's Halls. If you are made out of Building Permits, it would be most logical to have 4 dwellings, 1 Builder's Hall, and 3 Worker's Hall (one of each type) in each base. Because why use regular troops when you can use upgraded ones? (At least that's what I think the Devs had in mind when they made the system.)
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