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All factions get a number of towns which are acquired in Chapter 1, Chapter 3, Chapter 4 and the Final Chapter.

In your town you may build and upgrade buildings which then produce troops or resources. All buildings and upgrades cost one Construction Permit, and therefore will not be listed in the cost below. Each building (but NOT upgrades) also occupy one building slot in your town.

Core buildings Edit

Every town contains each core building on minimum level one. Core buildings cannot be destroyed, and therefore cannot their building permits be refunded either.

Town Hall Edit

Produces Gold every six hours and decides your number of building slots, which are increased when you upgrade the Town Hall. This building cannot be destroyed.

Level Gold Prod. Building Slots* Upgrade Requirements Upgrade Cost Upgrade Time
1 220 2 Hero

Level 4

60 wood 5m
2 260 3 Hero

Level 7

250 wood 3h
3 350 5 Hero

Level 12

530 wood

120 metal

16 hours
4 550 6 Hero

Level 17

1520 wood

660 metal

48h (2 days)
5 890 7 Hero

Level 22

3090 wood

1550 metal

96h (4 days)
6 1430 8 Hero

Level 30

3090 wood

1550 metal

144h (6 days)
7 (Max) 2000 8

*Excluding Town Hall and Garrison


Garrison Edit

Building used for storing units. It provides 6 slots that are limited depending on the building level. This building cannot be destroyed.

Level Unit Limit
1 70
2 100
3 140
4 180
5 230
6 300

Upgrade:

To Level Requirements Cost Time
2 Town Hall Level 2 130 wood 10m
3 None 300 wood 2h
4 None 690 wood

310 metal

8h
5 None 1340 wood

680 metal

24h
6 (Max) None 7540 wood

3870 metal

72h (3 days)

Creature Dwellings Edit

All creature dwellings enlist a number of units (depending on building level) over a set time: Core units are per hour; Elite units are every three hours; and Champion units are every eight hours.

Upgraded units are made available through improving the dwelling via the Builder's Hall. It takes double the time to enlist upgraded units and half as many are available. Recruiting them will also deplete the pool of non-improved units, and vice versa.

Barracks / Crypt (Core) Edit

Barracks recruits Sentinels, Crypt recruits Ghouls

Cost: Free

Requirements: None (Town Hall level 1)

Build time: 30 seconds

Level No. of units per interval Total Storage Time to fill from empty
1 7 150 ~21.4 hours
2 10 225 22.5 hours
3 12 275 ~21.9 hours
4
5 15 360 24h
6 425
??

Upgrade:

To Level Requirements Cost Time
2
3 None 150 wood 1 h
4 None 260 wood

60 metal

3 h
5 None
6 None 870 wood

380 metal

16h

Loophole Tower / Graveyard (Core) Edit

Loophole Tower recruits Archers, Graveyard recruits Skeletons

Cost: 40 wood

Requirements: None (Town Hall level 1)

Build time: 1 minute

Level No. of units per interval Total Storage Time to fill from empty
1 5 120 24h
2 180
3
4
5 13 290 ~22.3h
6 340
??

Upgrade:

To Level Requirements Cost Time
2 Town Hall level 2 60 wood 10min
3
4
5
6 None 870 wood

380 metal

16h

Monastery of Light / Ruined Tower (Core) Edit

Monastery of Light recruits Battle Priests, Ruined Tower recruits Ghosts

Cost: 170 wood

Requirements: Town Hall level 3

Build time: 1min

Level No. of units per interval Total Storage Time to fill from empty
1 7 160 ~22.9 hours
2 8 180 22.5 hours
3 10 220 22 hours
4 250
5
6
??

Upgrade:

To Level Requirements Cost Time
2 Town Hall

Level 3

200 wood 10 m
3 None 320 wood 1 h
4 None 490 wood

180 metal

3 h

Chapel of the Holy Sun / Pestilent Tomb (Elite) Edit

Chapel of the Holy Sun recruits Cavaliers, Pestilent Tomb recruits Lamasus

Cost: 350 wood

Requirements: Town Hall level 4

Build time: 10min

Level No. of units per interval Total Storage Time to fill from empty
1 5 40 24h
2 47
3
4 8 60 22.5h
5 70
6
??

Upgrade:

To Level Requirements Cost Time
2 Town Hall

Level 4

600 wood

270 metal

1h
3
4
5 Town Hall

Level 4

1530 wood

770 metal

24h

Altar of Radiance / Sepulchre (Elite)Edit

Altar of Radiance recruits Radiant Glories, Sepulchre recruits Liches

Cost: 350 wood

Requirements: Town Hall level 4

Build time: 10min

Level No. of units per interval Total Storage Time to fill from empty
1 5 40 24h
2 6 47
3
4 8 60
5 9 70
6 10 80
??

Upgrade:

To Level Requirements Cost Time
2 None 600 wood

270 metal

1h
3 None 980 wood

430 metal

4h
4 None 1160 wood

510 metal

10h
5 None 1530 wood

770 metal

24h
6 None 3200 wood

1600 metal

48h
7 None 4980 wood

2580 metal

96h

Griffin Aviary / Vampire Mansion (Elite)Edit

Griffin Aviary recruits Griffins, Vampire Mansion recruits Vampires

Cost: 1010 wood, 440 metal

Requirements: Town Hall level 5

Build time: 10min

Level No. of units per interval Total Storage Time to fill from empty
1 7 56 24h
2 60
3
4
5
6
??

Upgrade:

To Level Requirements Cost Time
2 Town Hall

Level 5

1160 wood

510 metal

1h
3 None 1340 wood

680 metal

4h

Transept of Heaven / Spider Temple (Champion)Edit

Transept of Heaven recruits Celestials, Spider Temple recruits Fate Spinners

Cost: 2580 wood, 1290 metal

Requirements: Town Hall level 6

Build time: 10min

Level No. of units per interval Total Storage Time to fill from empty
1 5 15 24h
2 6 18
3
4
5
6
??

Upgrade:

To Level Requirements Cost Time
2 Town Hall

Level 6

3090 wood

1550 metal

2h
3 None 4010 wood

2000 metal

6h

Worker's Halls (Resource collectors) Edit

Worker's Halls are buildings of which you may own one of each speciality (provided you have the space) that produce a resource every six hours.

Worker's Hall: Wood Edit

Produces wood.

Cost: 40

Requirements:Town Hall lvl 2

Build Time: 1 Minute

Level Production
1 15
2 20
3 25
4 30
5 40
6 55
7 75
8 100
9 130
10 175

Upgrade:

To Level Requirements Cost Time
2 None 100 wood 10m
3 None 150 wood 1h
9 None 3740 wood

1940 metal

96h (4 days)

Worker's Hall: Gold Edit

Produces Gold

Cost:

Requirements: Town Hall level 3

Build time:

Level Production
1 390
2 470
3
4 690
5 840
6
7
?? ????
9 2620
10 3490

Upgrade:

To Level Requirements Cost Time
5 None 690 wood

310 metal

8h

Worker's Hall: Metal Edit

Produces Metal

Cost: 350 wood, 80 metal

Requirements: Town Hall level 4

Build time: 10 min

Level Production
1 15
2 20
3 25
4
5 50
6 60
7
?? ????

Upgrade:

To Level Requirements Cost Time
6 None 4340 wood

2350 metal

48h (2 days)

Special Building Edit

Builder's Hall Edit

The Builder's Hall provides you with the possibility to improve your dwelling and unlock improved units. Improving a building also costs a Building permit. Improving a building also changes it's name.

Note: There is no way to improve already purchased units.

The cost to improve a building is based on the creature tier.

  • Core: 120 wood.
  • Elite: 230 wood, 110 metal
  • Champion: 1150 wood, 570 metal

Cost: 170 wood

Requirements: Town Hall Level 3

Build time: 1h

Level Max Improvable Buidlings
1 1
2 2
3 3
4 4

Upgrade:

To Level Requirements Cost Time
2 Town Hall

level 4

350 wood

80 metal

6h
3 Town Hall

level 5

2060 wood

1040 metal

24h
4 (Max) Town Hall

Level 6

7540 wood

3870 metal

72h (3 days)

Techtree Edit

Mostly the availability of a building is based on the Level of your Town Hall, but here follows a crude techtree to somewhat sum up what is needed for what. (It also contains too many levels on the Town Hall.)

Crude Techtree

Tips Edit

Do you want to be good, or do you want to be the best? If you want to be good, follow the standard guides such as the following tips comming. If you want to be the best, trancend the guides. Create your own paths based on knowledge you've gotten, skills you have earned. With that said, here are a few basic guidelines for better towns:

  1. Healers: Get Monastery of Light/Ruined Tower as soon as you can after you've started the game, these will help you heal your troops, which in turn will help you quest (and level) faster.
  2. Versatile units: You second priority should be Altar of Radiance/Sepulchre. These units are by far the most versatile for both factions!
  3. Upgraded units: Every town should have a Builder's Hall, and your first upgraded building should be Altar of Resplendance/Mausoleum, and arguably your second should be Cathedral of Light/Haunted Tower.
  4. More upgraded units: All units do serve a purpose, it's just that some have a very limited use. All units do however have a use in some part of End Game, so do make sure you get all units, and upgraded.
  5. Maximizing your towns: Builder's Hall can upgrade a maximum of 4 dwellings per Town. You have 8 building slots. There are 3 Worker's Halls. If you are made out of Building Permits, it would be most logical to have 4 dwellings, 1 Builder's Hall, and 3 Worker's Hall (one of each type) in each base. Because why use regular troops when you can use upgraded ones? (At least that's what I think the Devs had in mind when they made the system.)

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